PARTICIPANTS
Each team will consist of seven students. A maximum of four may be from 3rd ESO and the team could be
completed with students from 2nd ESO or, exceptionally, 1st ESO.
The teams will be identified with a number and the name of the institution.
Each team must designate a
responsible for delivery and organize their working method
as a teamwork: search the answer, confront it among team members, etc ... and when there is consensus, give the answer of the problem.
COMPETITION
The game will last 60 minutes.
It consists of 12 problems, each one will have a specific numerical answer that
must be expressed as a natural number of four figures (completing with zeros on the left if
necessary).
The questions have different difficulty levels but are not ordered following this
criteria. The problems are not linked and can be solved independently.
At the time of starting the activity, will be distributed to each participating team:
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Four copies of the statements of the 12 problems.
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Sheets to deliver answers with the team number, where
must be written the number of the problem and the given solution.
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White sheets for calculations, graphs, tests,
deductions. These sheets will not be delibered.
The winner is the team that, after 60 minutes of competition, has more points, which will be assigned as described below.
A sufficient amount of problems is given such that every team can choose their fabourites and the best game strategy.
The organizing committee is aware that perhaps none of the groups will finish all the problems.
No books nor notes of any kind nor electronic media of
calculation and communication are allowed. (In particular, it is forbidden to use mobile phones and
calculators and any other electronic storage device and it's viewer).
Exceptionally a team may request clarification on the interpretation of the statement of
some questions raising his hand and will be attended by the jury.
When a team solves a problem, the number of the question and the answer must be written down in the team's answer sheet,
and submitted it to the jury.
In case there was a member of another team submitting the answer, the last one will wait in a queue without seing the answer.
More than one answer can be provided (with a different sheet for each issue) in one
delivery.
When a team gives an answer, the jury enters it into the computer system and will appear
on the screen if the answer is correct or not, and the given score.
When the 60 minutes are fulfilled, no more answers will be accepted.
The score of a problem increases by two points whenever a team gives an wrong answer,
until one team gives the right answer.
Team Score:
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Each team has an initial score of 200 points.
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For each correct answer given to a question ,
a number of points equal to the valuation of the problem will be added to the team score when the jury
tests the answer, plus a bonus of 15 points if it is the first team to solve
the question, 10 points if it is the second one, or 5 if the third one.
-
If the answer to a question is wrong, 10 points will be substracted from the total team score.
The same question can be answered as many times as desired,
with the understanding that every wrong answers is punished with 10 points.
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No negative ratings are expected; if by the application of the above rules a
team would apply a certain moment a negative score, it will remain with 0
points.
The joker:
During the first 15 minutes of the game each team must choose a problem that is
named joker. The score corresponding to a right answer of this
problem will be multiplied by 2, but also have a double discount a possible wrong answer.